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13538 Cyber-Clans,
755 Squads,
228 Teams,
138911 Spieler
davon 0 eingelogt
+ 720 Gäste
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- Designer gesucht: komplettes Layout mit HTML, Templates bearbeiten über Adminbereich, sämtliche Grafiken selbst erstellen und schneiden, Design für alle Funktionsseiten anpassen, selbstständiges Arbeiten, Mindestalter 16
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        26.04.2024 15:46 Uhr |
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stammkneipe.de Neuer Patch für TeamFortress 2 |
29.02.2008 - Neuer Patch für TeamFortress 2 |
Spiele |
Der Patch wird automatisch beim starten von Steam heruntergalden und installiert. Neben einigen Bugfixes wurde auch an der Balance gewerkelt. |
Added "Custom" tab to the server browser
Servers can now specify metatags describing the custom rules they ve adopted Players can use tag filtering to find servers running the custom rules they want to play Added options for servers who want to become custom games: Disable critical hits (tf_weapon_criticals), eliminate respawn times (mp_disable_respawn_times), and raise maxplayers above 24
Initial release of Tournament mode (mp_tournament)
UI for handling team naming, ready mode, and win results Disables team player limits, autobalancing, and intermission
Class balancing
Reduced Soldier s maximum rocket reserve ammo from 36 to 16 Reduced Demoman s maximum sticky bomb reserve ammo from 30 to 16 Reduced Demoman s maximum grenade launcher reserve ammo from 40 to 24
General
Added protection against voice command spamming. Dramatic reduction in teleporters needed Fixed mp_timelimit ending the map during the middle of a round on maps like Dustbowl and GravelPit Fixed "lastdisguise" command not remembering if you were disguised as your own team Added "Toggle Disguise Team" binding in Options->Keyboard to toggle the disguise team for the Spy s PDA Changed PDA menus to accept keys bound to "slot1", "slot2", etc., and "slot10" cancels Fixed Spectator targetID not using team colors Changed team autobalance code to not balance the teams when the active round timer shows less than 60 seconds Fixed "-maxplayers" on the command line not correctly setting the maxplayers value for the server Fixed Badlands never having Sudden Death triggered Fixed Engineer being able to detonate buildings that are being sapped Changed Engineer buildings to detonate when a player disconnects instead of blinking out Fixed potential client crash for players being healed by a Medic or dispenser Made several improvements to server-side stat reporting (not related to individual player stats)
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Voodoo @ 12:40 Uhr |
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Du kannst hier nur Kommentare schreiben wenn du als Spieler eingelogt bist.
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