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13538 Cyber-Clans,
755 Squads,
228 Teams,
138911 Spieler
davon 0 eingelogt
+ 507 Gäste
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- Designer gesucht: komplettes Layout mit HTML, Templates bearbeiten über Adminbereich, sämtliche Grafiken selbst erstellen und schneiden, Design für alle Funktionsseiten anpassen, selbstständiges Arbeiten, Mindestalter 16
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        28.03.2024 11:42 Uhr |
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stammkneipe.de Patch für Enemy Territory: Quake Wars |
16.01.2008 - Patch für Enemy Territory: Quake Wars |
Spiele |
Der Patch bringt ds Spiel auf Version 1.4 und ist 456 MB gross. Das Changelog findet ihr unter "weiterlesen". |
Enemy Territory: QUAKE Wars 1.4 Changelog
Front End
* Hot Servers listing added to the server browser (includes listing of number of players considering joining the server) * Server browser now updates player count the instant somebody chooses to connect to it * Added panel to the server browser screen that displays the users stats and awards progress * Ticker on server browser screen now links to external web sites * New options available on Play Computer screen * Additional option on the Game Settings screen (Advanced HUD, Respawn Text, Draw Fireteam List etc)
Play Computer
* New Tutorial mode with pre-set bot skill levels * Key tooltips now briefly pause the game in tutorial mode to help lead the player * Tooltips played in tutorial mode now highlight corresponding HUD elements where appropriate * Additional new tooltips * Updated bot AI for Tutorial mode: bots play less aggressive, assist more and pace the completion of objectives
General Head
* hitbox for player models adjusted, damage now scales better based on accuracy * New VO added for tooltips * Subtle Motivators added - When players achieve various records in-game they are told so via a pop-up message * Vehicles at the main base of either side are now immune to damage after spawning, immunity is lost when used by a player * Spawning vehicles are now static until used by a player to avoid exploiting * Mines are now highlighted by green or red dots on the HUD * Fireteam leaders are now displayed with White player arrows, fireteams with Yellow arrows and friends with Cyan arrows * Vampire Strike beacon smoke effect has been updated * Revive missions for Medics/Technicians are now Tasks * Matches can now be paused mid-game via pausegame or admin pause/unpause * Player models on the limbo menu now rotate 360 degrees when a class is first selected * Buttons added to mute limbo menu voice tutorial * End game stats screen has been updated with new stats info (Next Award, Rewards gained this campaign, Personal Bests, Mouse over info on map awards like Best Engineer) * Advanced HUD option (moves text, reduces space used by obituaries and moves subtle motivator pop-ups) * Deployables now display the owner s name on Crosshair info * New HUD icons for parachuting/air-shield and Third Eye Camera * Reduced decoy fire rate on Tormentor and Anansi * Reload time increased on Anansi Rockets and Tormentor Plasma Cannon * Reduced damage done to deployables by Anansi Rockets and Tormentor Plasma Cannon * Re-balanced Anansi and Tormentor XP * Basic hacking has had its time reduced and can now also cause damage when hacking an already disabled deployable * Slightly updated effects on Violator * Sniper Rifle and Railgun trails are now more obvious/longer duration * Stroybomb reload time increased slightly * Adjusted the point at which the attacking team gets a reduced spawn time * Progress decay on some objectives has been adjusted * Player s now receive a warning when a turret is targeting them or when they have triggered a mine * Added more support for loading mods * A message is printed on the HUD when someone finishes hacking a shield generator * The game running in fullscreen no longer forcefully captures the mouse, resulting in better multitask behaviour * vstr now evaluates immediately, rather than adding its output to the end of the command buffer * Workaround for certain ISPs filtering out legitimate authentication and match making packets * Multiplayer stereo sound separation algorithm alternative from Quake 4 added, s_earSeperationAlgo 1 to enable (Default and legacy is 0) two additional cvars for control: s_esa1_minVolume (sound never drops below this fraction for either ear), s_esa1_maxWindow (window size in which volume is maxed, fraction of full range) * Text declarations now take priority over binary ones to make mod development easier * WriteJumpStartDemo now overwrites existing files * Added local stats tracking for offline play * Increased XP reward for players picking up your Health Packs, Ammo Packs and Stroyent Cells * Added green repair indicators if someone repairs your vehicle. * The icarus is now more forgiving to lock on to * The MCP auto-deploys when it has been in the deploy zone for half a second, deploy text on HUD removed. * MCP does not take damage unless it can move * MCP driver can now remain inside the MCP when it is disabled * MCP driver MG cannot be used when the MCP is disabled * Shotgun pellet count reduced and fire rate increased * Assault Rifle and Lacerator base weapon accuracy increased * Sprinting will now pull you out of sighted/scoped mode * APT turrets now have a 1.5 second delay before it starts turning towards the player.
ETQW:TV
* Added support for spawning repeater server on dedicated server, net_spawnRepeater 1 to enable * Added support for connecting repeater relay servers to other repeater servers, net_spawnRepeater 1 to enable * The port the repeater will use can be controlled by net_repeaterPort, the default is 27833 is no port is specified * Use ri_maxViewers to control viewer slot limit for repeater servers * Access to the repeater can be limited by the use of ri_useViewerPass, g_viewerPassword, g_repeaterPassword, ri_privateViewers and g_privateViewerPassword * Repeater server name can be controlled by ri_name * Viewers may chat to other viewers on the same repeater server, this can be disabled with g_noTVChat * Viewers may cycle through player views by pressing the attack key, and free fly using the alt attack key * Broadcasting can be delayed by changing net_clientRepeaterDelay, this is only supported on repeater relays * Repeaters can be set up to auto-download required content by setting net_clientRepeaterAutoDownload to 1 * For additional information on the ETQW TV feature, please see the ETQW TV Readme file.
Bug Fixes
* Fixed saving some passwords causing the local account to be corrupted * Fixed typing quickly scrambling user input * Fixed typing while holding down Shift sometimes causing text overwrites * Fixed low apparent texture quality if texture quality settings were below the baseline * Fixed an intermittent crash on startup during the "Loading UI..." stage * Fixed crash when loading a map on ATI brand cards * Fixed serverInfo command incorrectly reporting server status * Fixed filters being applied to History and Favorites list * Fixed auto-updater being used when running from the Steam version of the game * Fixed ServerLauncher not reloading the last opened profile * Fixed ServerLauncher not properly setting the mod * Fixed being able to corrupt user chat history * Fixed a crash when deleting the last item in the replay list * Fixed sometimes being able to send empty messages when chatting * Fixed jittery bots & vehicles when playing against the computer with unlockFPS on * Fixed clipping through ceiling when getting out of the Husky in specific locations * Fixed Player.cpp bad floating point dump-to-console error * Fixed GDF deployable "jerk" on landing * Fixed servers having incorrect antilag tuning - antilag tuning CVars are now read-only * Fixed infiltrator being able to teleport without having full charge * Fixed bugs with accurized lacerator/scoped assault rifle scoping & unscoping * Prevented vehicle view FOV issues - FOV limited to 90 when in vehicles * Fixed loading screen sometimes showing previous server s information * Fixed relative directory name detection incorrectly marking certain paths as relative, resulting in problems when attempting to create directories or files * Fixed offline friends in the friends list incorrectly appearing as if they were on a server * Fixed 5.1 and 7.1 audio not working in certain surround configurations * Fixed mouse buttons not being swapped correctly when the raw input api was used * Fixed autocompletion not working in certain situations for files that exist in PK4s * Fixed bindings.cfg able to be being executed multiple times in a frame due to input language switches, potentially resulting in keys not being bound * Fixed projection matrix jittering being applied in cases where it shouldn t (for example, waypoint icon coordinate calculation) * Fixed not always clearing the fireteam name edit box before opening it. * Fixed create on fireteam menu when trying to create more than 8 fireteams. * Fixed playing OOB tooltip even though player was dead. * Fixed inverted "blocked you"/"unlbocked you" tooltips in the friends list. * Fixed campaign tab being fullscreen when restarting map and going straight to the vote tab. * Fixed seeing the action icon on enemy mines even though disarming was impossible from that distance.
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Quelle: enemyterritory.com Liste Downloads |
Voodoo @ 12:47 Uhr |
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Du kannst hier nur Kommentare schreiben wenn du als Spieler eingelogt bist.
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